On Jul 16, 10:07 am, SupahFly <[EMAIL PROTECTED]> wrote: > My game is running at 60 fps and it works great in windowed mode, but > when I run it in fullscreen the command window.flip() becomes unstable > and takes a diffrent amount of time each time, spanning from (0.007 s > to 0.02 s). When in windowed mode it always takes 0.007 s +- 0.0005 s.
In fullscreen, a flip may wait for the next vsync, while in windowed mode it may not do that. -- Ben Sizer --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
