On Jul 16, 10:07 am, SupahFly <[EMAIL PROTECTED]> wrote:
> My game is running at 60 fps and it works great in windowed mode, but
> when I run it in fullscreen the command window.flip() becomes unstable
> and takes a diffrent amount of time each time, spanning from (0.007 s
> to 0.02 s). When in windowed mode it always takes 0.007 s +- 0.0005 s.

In fullscreen, a flip may wait for the next vsync, while in windowed
mode it may not do that.

--
Ben Sizer

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