On Jul 20, 8:26 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 7/16/08, Ben Sizer <[EMAIL PROTECTED]> wrote:
> > In fullscreen, a flip may wait for the next vsync, while in windowed
> >  mode it may not do that.
>
> That's not true for any video device/driver I've seen.

It used to be a very common thing which we saw all the time on
GameDev.net, because flipping in windowed mode would be effectively
just a copy operation and the OS/driver would handle the vsync in the
background. People would wonder why they got about 300fps in 640x480
in windowed mode and precisely 75fps in 640x480 fullscreen/exclusive
mode.

--
Ben Sizer

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