On Jul 20, 8:26 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote: > On 7/16/08, Ben Sizer <[EMAIL PROTECTED]> wrote: > > In fullscreen, a flip may wait for the next vsync, while in windowed > > mode it may not do that. > > That's not true for any video device/driver I've seen.
It used to be a very common thing which we saw all the time on GameDev.net, because flipping in windowed mode would be effectively just a copy operation and the OS/driver would handle the vsync in the background. People would wonder why they got about 300fps in 640x480 in windowed mode and precisely 75fps in 640x480 fullscreen/exclusive mode. -- Ben Sizer --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
