The game is acctually running at 60 fps(fps limited), the other 0.009s
is used for other stuff...
Switched to using pyglet.app.run() and that fixed my problem. (It's
unstable on my laptop thou, but I think it's because it's running at
63 Hz)

On 20 Juli, 21:26, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On 7/16/08, Ben Sizer <[EMAIL PROTECTED]> wrote:
>
>
>
> >  On Jul 16, 10:07 am, SupahFly <[EMAIL PROTECTED]> wrote:
> >  > My game is running at 60 fps and it works great in windowed mode, but
> >  > when I run it in fullscreen the command window.flip() becomes unstable
> >  > and takes a diffrent amount of time each time, spanning from (0.007 s
> >  > to 0.02 s). When in windowed mode it always takes 0.007 s +- 0.0005 s.
>
> At .007 seconds per frame, your game is running at > 140 FPS, and it's
> natural for things to get a little +/- at that rate due to
> multitasking etc.  Try turning vsync on if your video card supports
> it.
>
>
>
> > In fullscreen, a flip may wait for the next vsync, while in windowed
> >  mode it may not do that.
>
> That's not true for any video device/driver I've seen.
>
> Alex.
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