On 9/14/08, josch <[EMAIL PROTECTED]> wrote: > > okay i got the trick. > to do a vertex_list.delete() and batch.add() for each movement is no > problem as long as one does not pack each tile into its own vertex > list so that delete() and batch.add() are called very often (this > seems much overhead) but organizes all tiles with the same texture in > one vertex list that is added with one batch.add() per texture used to > draw the scene.
If a vertex list contains only tiles with the same texture, then you don't need to remove/add it from/to the batch just to change texture; just change the texture on the vertex list's group. Forgive me if I misunderstand; I'm not entirely following your description, and am a bit fuzzy headed after PyWeek to be reading source code. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
