okay i got the trick. to do a vertex_list.delete() and batch.add() for each movement is no problem as long as one does not pack each tile into its own vertex list so that delete() and batch.add() are called very often (this seems much overhead) but organizes all tiles with the same texture in one vertex list that is added with one batch.add() per texture used to draw the scene. this way i call batch.add() only twice per redraw (because for now i only do have two textures) and not once for every tile which gets unacceptable if there are ~2300 tiles when i go fullscreen. no i wonder how to best organize my images into textures. as i figured it's best to have as few textures as possible to only need few batch.add() calls. but then the question is how big a texture should be at maximum? i have a few thousand tile types i want to draw. plz correct me if i'm heading the wrong way ;) cheers
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