On 9/14/08, josch <[EMAIL PROTECTED]> wrote: > but since i want to fill the textures my own for this reason it would > be nice to know how far it is reasonable to go for the texture size. > the maximum on my hardware seems to be 2048x2048 but what is a save > value on even five year old gfx cards?
I haven't seen a graphics card that couldn't handle a 2048x2048 texture (that wasn't also broken in many other ways), so that's a pretty safe assumption. You can query the max texture size at runtime with glGet(), and have your program adapt in any case. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
