On 9/14/08, josch <[EMAIL PROTECTED]> wrote:

>  but since i want to fill the textures my own for this reason it would
>  be nice to know how far it is reasonable to go for the texture size.
>  the maximum on my hardware seems to be 2048x2048 but what is a save
>  value on even five year old gfx cards?

I haven't seen a graphics card that couldn't handle a 2048x2048
texture (that wasn't also broken in many other ways), so that's a
pretty safe assumption.  You can query the max texture size at runtime
with glGet(), and have your program adapt in any case.

Alex.

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