hi Tristam,
this is a great example. i better understand states now. i found one
typo in the last line of main update function, though i don't think
that 'else' condition is ever met.

# update callback
def update(dt):
        # update the topmost state, if we have any
        if len(states):
                states[-1].update(dt)
        # otherwise quit
        else:
                app.exit()

the last line should be
                pyglet.app.exit()

thanks for the example
vaibhav

On Dec 8, 2:48 pm, "Tristam MacDonald" <[EMAIL PROTECTED]> wrote:
> On Mon, Dec 8, 2008 at 5:43 PM, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
> > On 12/9/08, Tristam MacDonald <[EMAIL PROTECTED]> wrote:
> > > In case anyone is interested, I wrote a simple pong clone using Pyglet.
>
> > > The source is fairly heavily commented, and I attempted to use best
> > > practices throughout, in the hopes that it would be of use to anyone
> > > learning Pyglet.
>
> > > Comments and suggestions are welcome, and you can find it here:
> > >http://swiftcoder.wordpress.com/2008/12/08/pong/
>
> > This is a great example, and just needs sound effects (and for the CPU
> > player not to cheat!).  If you relicense the code under a BSD license
> > I can include it in the pyglet examples/ distribution.
>
> > Cheers
> > Alex.
>
> No problem, I would be glad to contribute to the distribution. I plan to add
> some 'artificial stupidity' to the CPU player in the next few days, but feel
> free to modify the code as you see fit, and the BSD license is fine.
>
> I intend to produce a series of these simple games, partly as the start of
> my game development portfolio, but also to help out anyone who needs it - I
> will update you all when the next is released.
>
> - Tristam
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