On Tue, Dec 9, 2008 at 12:12 PM, Paul <[EMAIL PROTECTED]> wrote:

> Also, I noticed there's a function to handle window resizing, but the
> window is not resizable. Adding the window attribute "resizable=True" makes
> it work as expected.
>

I was actually just using the window resize callback to intercept the
initial window size and setup the custom projection matrix. The resize
handler is called not only when the window is resized, but also when it is
made visible (at least the first time).

This allows one to change the resolution of the created window by changing
only the parameters of the window creation, rather than having to change the
dimensions in multiple places.

Allowing the user to resize the window is a bit of a mixed bag with a fixed
size playing field, because you then need to enforce or compensate to match
the 4x3 aspect ratio on each resize.


On Tue, Dec 9, 2008 at 3:56 AM, Tristam MacDonald <[EMAIL PROTECTED]>wrote:
>
>> On Tue, Dec 9, 2008 at 12:28 AM, vaibhav <[EMAIL PROTECTED]>wrote:
>>
>>>
>>> hi Tristam,
>>> this is a great example. i better understand states now. i found one
>>> typo in the last line of main update function, though i don't think
>>> that 'else' condition is ever met.
>>>
>>> # update callback
>>> def update(dt):
>>>        # update the topmost state, if we have any
>>>        if len(states):
>>>                states[-1].update(dt)
>>>        # otherwise quit
>>>        else:
>>>                app.exit()
>>>
>>> the last line should be
>>>                pyglet.app.exit()
>>>
>>
>> Thanks, I have corrected that in the source. You are correct that it is
>> never reached in the current app, but it is intended to make sure that the
>> application will quit if the last state is popped (rather than get stuck in
>> an infinite loop).
>>
>> - Tristam
>>
>>
>>> thanks for the example
>>> vaibhav
>>>
>>> On Dec 8, 2:48 pm, "Tristam MacDonald" <[EMAIL PROTECTED]> wrote:
>>> > On Mon, Dec 8, 2008 at 5:43 PM, Alex Holkner <[EMAIL PROTECTED]>
>>> wrote:
>>> >
>>> > > On 12/9/08, Tristam MacDonald <[EMAIL PROTECTED]> wrote:
>>> > > > In case anyone is interested, I wrote a simple pong clone using
>>> Pyglet.
>>> >
>>> > > > The source is fairly heavily commented, and I attempted to use best
>>> > > > practices throughout, in the hopes that it would be of use to
>>> anyone
>>> > > > learning Pyglet.
>>> >
>>> > > > Comments and suggestions are welcome, and you can find it here:
>>> > > >http://swiftcoder.wordpress.com/2008/12/08/pong/
>>> >
>>> > > This is a great example, and just needs sound effects (and for the
>>> CPU
>>> > > player not to cheat!).  If you relicense the code under a BSD license
>>> > > I can include it in the pyglet examples/ distribution.
>>> >
>>> > > Cheers
>>> > > Alex.
>>> >
>>> > No problem, I would be glad to contribute to the distribution. I plan
>>> to add
>>> > some 'artificial stupidity' to the CPU player in the next few days, but
>>> feel
>>> > free to modify the code as you see fit, and the BSD license is fine.
>>> >
>>> > I intend to produce a series of these simple games, partly as the start
>>> of
>>> > my game development portfolio, but also to help out anyone who needs it
>>> - I
>>> > will update you all when the next is released.
>>> >
>>> > - Tristam
>>>
>>>
>>
>>
>>
>
> >
>

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