Also, I noticed there's a function to handle window resizing, but the window is not resizable. Adding the window attribute "resizable=True" makes it work as expected.
On Tue, Dec 9, 2008 at 3:56 AM, Tristam MacDonald <[EMAIL PROTECTED]>wrote: > On Tue, Dec 9, 2008 at 12:28 AM, vaibhav <[EMAIL PROTECTED]>wrote: > >> >> hi Tristam, >> this is a great example. i better understand states now. i found one >> typo in the last line of main update function, though i don't think >> that 'else' condition is ever met. >> >> # update callback >> def update(dt): >> # update the topmost state, if we have any >> if len(states): >> states[-1].update(dt) >> # otherwise quit >> else: >> app.exit() >> >> the last line should be >> pyglet.app.exit() >> > > Thanks, I have corrected that in the source. You are correct that it is > never reached in the current app, but it is intended to make sure that the > application will quit if the last state is popped (rather than get stuck in > an infinite loop). > > - Tristam > > >> thanks for the example >> vaibhav >> >> On Dec 8, 2:48 pm, "Tristam MacDonald" <[EMAIL PROTECTED]> wrote: >> > On Mon, Dec 8, 2008 at 5:43 PM, Alex Holkner <[EMAIL PROTECTED]> >> wrote: >> > >> > > On 12/9/08, Tristam MacDonald <[EMAIL PROTECTED]> wrote: >> > > > In case anyone is interested, I wrote a simple pong clone using >> Pyglet. >> > >> > > > The source is fairly heavily commented, and I attempted to use best >> > > > practices throughout, in the hopes that it would be of use to anyone >> > > > learning Pyglet. >> > >> > > > Comments and suggestions are welcome, and you can find it here: >> > > >http://swiftcoder.wordpress.com/2008/12/08/pong/ >> > >> > > This is a great example, and just needs sound effects (and for the CPU >> > > player not to cheat!). If you relicense the code under a BSD license >> > > I can include it in the pyglet examples/ distribution. >> > >> > > Cheers >> > > Alex. >> > >> > No problem, I would be glad to contribute to the distribution. I plan to >> add >> > some 'artificial stupidity' to the CPU player in the next few days, but >> feel >> > free to modify the code as you see fit, and the BSD license is fine. >> > >> > I intend to produce a series of these simple games, partly as the start >> of >> > my game development portfolio, but also to help out anyone who needs it >> - I >> > will update you all when the next is released. >> > >> > - Tristam >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
