On 12/12/08, Mic Pringle <[email protected]> wrote:
>
>  Hi Alex,
>
>  Thanks for the prompt response.
>
>  I will definitely look in this, but at the moment I'm just trying to
>  find my feet.
>
>  Could you tell me if the following theory is correct ...
>
>  1/ Set up X and Y variables, initially at say 0, 0 - this should
>  render a view of 0 + window.width and 0 + window.height
>
>  2/ Set up a scheduled event to fire say 5 times a second, in it
>  incrementing/decrementing X and/or Y as required but testing to make
>  sure we don't go of the edge of the overall screen
>
>  3/ In the on_draw event use glTranslatef using my X and Y variables
>  and 0 as the Z option as we are dealing with 2D, which will actually
>  render the view
>
>  In theory if I've understood you correctly this should move the 'view'
>  or 'camera' around as I need ?
>

Sounds right.

Alex.

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