Thanks Alex, will have a go at implementing this tonight. Cheers
-Mic 2008/12/12 Alex Holkner <[email protected]>: > > On 12/12/08, Mic Pringle <[email protected]> wrote: >> >> Hi Alex, >> >> Thanks for the prompt response. >> >> I will definitely look in this, but at the moment I'm just trying to >> find my feet. >> >> Could you tell me if the following theory is correct ... >> >> 1/ Set up X and Y variables, initially at say 0, 0 - this should >> render a view of 0 + window.width and 0 + window.height >> >> 2/ Set up a scheduled event to fire say 5 times a second, in it >> incrementing/decrementing X and/or Y as required but testing to make >> sure we don't go of the edge of the overall screen >> >> 3/ In the on_draw event use glTranslatef using my X and Y variables >> and 0 as the Z option as we are dealing with 2D, which will actually >> render the view >> >> In theory if I've understood you correctly this should move the 'view' >> or 'camera' around as I need ? >> > > Sounds right. > > Alex. > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
