Thanks Alex, will have a go at implementing this tonight.

Cheers

-Mic

2008/12/12 Alex Holkner <[email protected]>:
>
> On 12/12/08, Mic Pringle <[email protected]> wrote:
>>
>>  Hi Alex,
>>
>>  Thanks for the prompt response.
>>
>>  I will definitely look in this, but at the moment I'm just trying to
>>  find my feet.
>>
>>  Could you tell me if the following theory is correct ...
>>
>>  1/ Set up X and Y variables, initially at say 0, 0 - this should
>>  render a view of 0 + window.width and 0 + window.height
>>
>>  2/ Set up a scheduled event to fire say 5 times a second, in it
>>  incrementing/decrementing X and/or Y as required but testing to make
>>  sure we don't go of the edge of the overall screen
>>
>>  3/ In the on_draw event use glTranslatef using my X and Y variables
>>  and 0 as the Z option as we are dealing with 2D, which will actually
>>  render the view
>>
>>  In theory if I've understood you correctly this should move the 'view'
>>  or 'camera' around as I need ?
>>
>
> Sounds right.
>
> Alex.
>
> >
>

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