Hi Alex,

Thanks for the prompt response.

I will definitely look in this, but at the moment I'm just trying to
find my feet.

Could you tell me if the following theory is correct ...

1/ Set up X and Y variables, initially at say 0, 0 - this should
render a view of 0 + window.width and 0 + window.height

2/ Set up a scheduled event to fire say 5 times a second, in it
incrementing/decrementing X and/or Y as required but testing to make
sure we don't go of the edge of the overall screen

3/ In the on_draw event use glTranslatef using my X and Y variables
and 0 as the Z option as we are dealing with 2D, which will actually
render the view

In theory if I've understood you correctly this should move the 'view'
or 'camera' around as I need ?

Thanks

-Mic

2008/12/12 Alex Holkner <[email protected]>:
>
> On 12/12/08, Mic Pringle <[email protected]> wrote:
>>
>>  Hi,
>>
>>  Thanks for the response.
>>
>>  This is what I can't seem to get my head around ... how does the
>>  window know what area to draw ? If I pass it the x and y value, does
>>  it draw x + window width and y + window width, so by incrementing,
>>  decremeting x and y it actually moves the 'view' or 'camera' around ?
>
> You can think of it that way if you like.  I'd suggest picking up any
> book (or web page) on graphics programming, or even specifically
> OpenGL, to really understand it.
>
> Alex.
>
> >
>

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