Hi, I'm new to Pyglet and OpenGL and have an issue that I can't seem to get my head round. What I'd like to do, as an example, is say create a window 320 x 240 window and then load an image 512 x 512 into it. Obviously this is too large to display in the window so I'd like to be able to move the 'view' of the window round to be able to see different parts of the image, using the keyboard. I don't want to move the image itself, but rather the 'view' (or camera if you like) of what is being drawn.
512 x 512 image ----------------------------------- | | | area drawn by window | -------------------- | | | | | | | | | | | | | | -------------------- | ---------------------------------- Sorry for the crude illustration ! Can anyone point me in the right direction of how this could be best implemented. I gave the image scenario as an example, as I want to use this for drawing the gameworld in my game which is why I want the 'view' area to move rather than the image. I hope all this makes sense. Thanks -Mic --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
