Hi,

I'm new to Pyglet and OpenGL and have an issue that I can't seem to
get my head round. What I'd like to do, as an example, is say create a
window 320 x 240 window and then load an image 512 x 512 into it.
Obviously this is too large to display in the window so I'd like to be
able to move the 'view' of the window round to be able to see
different parts of the image, using the keyboard. I don't want to move
the image itself, but rather the 'view' (or camera if you like) of
what is being drawn.

512 x 512 image

-----------------------------------
|                                 |
|    area drawn by window
|    --------------------         |
|    |                   |        |
|    |                   |        |
|    |                   |        |
|    --------------------         |
----------------------------------

Sorry for the crude illustration !

Can anyone point me in the right direction of how this could be best
implemented.  I gave the image scenario as an example, as I want to
use this for drawing the gameworld in my game which is why I want the
'view' area to move rather than the image.

I hope all this makes sense.

Thanks

-Mic

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