On 12/12/08, Mic Pringle <[email protected]> wrote:
>
>  Hi,
>
>  Thanks for the response.
>
>  This is what I can't seem to get my head around ... how does the
>  window know what area to draw ? If I pass it the x and y value, does
>  it draw x + window width and y + window width, so by incrementing,
>  decremeting x and y it actually moves the 'view' or 'camera' around ?

You can think of it that way if you like.  I'd suggest picking up any
book (or web page) on graphics programming, or even specifically
OpenGL, to really understand it.

Alex.

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