On Sat, Aug 15, 2009 at 7:02 AM, Alex Holkner <[email protected]>wrote:

> I would rate the stability of trunk at somewhere approaching an alpha
> release for device and platform testing.  For what it's worth, my
> latest PyWeek entry used pyglet 1.2dev internally and no issues were
> reported (the game had a fairly involved audio component, too).
>

It sounds to me as if we should focus our efforts on bringing trunk up to a
full release, and put 1.2dev on hold for the immediate future.

However, the 1.2 canvas and libs refactor sounds very promising, so I
wouldn't want to trash it entirely.

 - The process for creating distributable Windows and OS X packages is
> extremely time-consuming and error-prone (it is documented in
> doc/internal).  I would suggest dropping these distributions for just
> the tar.gz/zip packages for developers to drop into their projects.
> However the download counts for the installation packages are much
> higher than the source/egg packages.
>  - Speaking of egg packages, these should also be dropped in future;
> download counts are low and setuptools/easy_install is extremely
> fragile, leading to broken installations that are difficult to repair
> if you don't know where to look.


I am willing to maintain the Mac binary packages at least - installation
needs to be kept simple for beginners, so would be good if someone can adopt
the Windows binary as well.

I would also like to keep easy_install around - it shouldn't be flaky, and
perhaps there are some changes we can make to help with that.

 - A Py3K conversion would be quite a lot of work.


I don't think that is a huge loss - Py3k has remarkably little traction thus
far in the game development field.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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