Also, I have created a pyglet-devs groups as a speculation in whether people were interested in the separation. Not sure if people are yet but I thought I'd advertise it again.
Richard. On Aug 15, 12:31 pm, Richard Thomas <[email protected]> wrote: > I agree with Tristam. Getting a working 1.2 release would be good. > > Cleaning up the issue tracker would be a good first step though, even > going through and giving some of them a status would be useful. > > Richard. > > On Aug 15, 12:22 pm, Tristam MacDonald <[email protected]> wrote: > > > On Sat, Aug 15, 2009 at 7:02 AM, Alex Holkner <[email protected]>wrote: > > > > I would rate the stability of trunk at somewhere approaching an alpha > > > release for device and platform testing. For what it's worth, my > > > latest PyWeek entry used pyglet 1.2dev internally and no issues were > > > reported (the game had a fairly involved audio component, too). > > > It sounds to me as if we should focus our efforts on bringing trunk up to a > > full release, and put 1.2dev on hold for the immediate future. > > > However, the 1.2 canvas and libs refactor sounds very promising, so I > > wouldn't want to trash it entirely. > > > - The process for creating distributable Windows and OS X packages is > > > > extremely time-consuming and error-prone (it is documented in > > > doc/internal). I would suggest dropping these distributions for just > > > the tar.gz/zip packages for developers to drop into their projects. > > > However the download counts for the installation packages are much > > > higher than the source/egg packages. > > > - Speaking of egg packages, these should also be dropped in future; > > > download counts are low and setuptools/easy_install is extremely > > > fragile, leading to broken installations that are difficult to repair > > > if you don't know where to look. > > > I am willing to maintain the Mac binary packages at least - installation > > needs to be kept simple for beginners, so would be good if someone can adopt > > the Windows binary as well. > > > I would also like to keep easy_install around - it shouldn't be flaky, and > > perhaps there are some changes we can make to help with that. > > > - A Py3K conversion would be quite a lot of work. > > > I don't think that is a huge loss - Py3k has remarkably little traction thus > > far in the game development field. > > > -- > > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
