On 06/10/2009, at 3:45 AM, Casey Duncan wrote:
> Also on a side note, last time I checked sprites used integer vertex
> coordinates. That always seemed weird to me, as it doesn't allow
> leveraging sub-pixel rendering
You say "leveraging", I say "the visual errors that usually result
from" :)
Sub-pixel rendering requires a lot of manual effort to ensure there's
no strange visual artefacts on the borders. Hence the standard Sprite
implementation avoids it.
Richard
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---