On 06/10/2009, at 3:45 AM, Casey Duncan wrote:
> Also on a side note, last time I checked sprites used integer vertex
> coordinates. That always seemed weird to me, as it doesn't allow
> leveraging sub-pixel rendering

You say "leveraging", I say "the visual errors that usually result  
from" :)

Sub-pixel rendering requires a lot of manual effort to ensure there's  
no strange visual artefacts on the borders. Hence the standard Sprite  
implementation avoids it.


      Richard


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