Hi, I wrote a patch a few weeks (months?) ago that adds a "subpixel" option to pyglet sprites. It's attached to the issue tracker:
http://code.google.com/p/pyglet/issues/detail?id=371 Regards, Mikael 2009/10/6 Richard Jones <[email protected]>: > > On 06/10/2009, at 3:45 AM, Casey Duncan wrote: >> Also on a side note, last time I checked sprites used integer vertex >> coordinates. That always seemed weird to me, as it doesn't allow >> leveraging sub-pixel rendering > > You say "leveraging", I say "the visual errors that usually result > from" :) > > Sub-pixel rendering requires a lot of manual effort to ensure there's > no strange visual artefacts on the borders. Hence the standard Sprite > implementation avoids it. > > > Richard > > > > > -- Mikael Lind http://elemel.se/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
