Hi,

I wrote a patch a few weeks (months?) ago that adds a "subpixel"
option to pyglet sprites. It's attached to the issue tracker:

http://code.google.com/p/pyglet/issues/detail?id=371

Regards,
Mikael

2009/10/6 Richard Jones <[email protected]>:
>
> On 06/10/2009, at 3:45 AM, Casey Duncan wrote:
>> Also on a side note, last time I checked sprites used integer vertex
>> coordinates. That always seemed weird to me, as it doesn't allow
>> leveraging sub-pixel rendering
>
> You say "leveraging", I say "the visual errors that usually result
> from" :)
>
> Sub-pixel rendering requires a lot of manual effort to ensure there's
> no strange visual artefacts on the borders. Hence the standard Sprite
> implementation avoids it.
>
>
>      Richard
>
>
> >
>



-- 
Mikael Lind
http://elemel.se/

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to