Ben, I just checked your zsprite in the example that you posted the
link to, and was came away very interested, and not to be the slow one
here, but how exactly does it work?

Is it exactly like the one sprite pyglet has with the exception that
the higher the y value of the sprite the later it gets drawn? I'm not
an Opengl wiz so I couldn't really make much out of the coding of the
sprite itself, but judging from the module calls it seems to be
somewhat similar.

On 6 oct, 17:55, claudio canepa <[email protected]> wrote:
> On Tue, Oct 6, 2009 at 9:33 PM, Ben Sizer <[email protected]> wrote:
>
> > On Oct 5, 1:01 pm, Tristam MacDonald <[email protected]> wrote:
>
> > > The easiest route would be to subclass pyglet.sprite.Sprite to add a
> > > z-coodinate, and override the rendering methods as necessary to set it.
>
> > Ok, I gave that a try. I can't work out how to upload things to this
> > Google Group so the 35K zip file is up here instead:
>
> >http://www.twilightsembrace.com/_misc/07October09/zsprite.zip
>
> > Unzip the lot into a new directory and run depthbuffertest.py.
>
> just for the record, you cant attach from the google group web page, but if
> you log into gmail and send a mail to [email protected], then
> you can attach as usual.
>
> --
> claudio
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