On Mon, Jan 25, 2010 at 6:39 PM, Lunpa <[email protected]> wrote: > > You might also take an interest in html 5's canvas element, though I don't > know how well supported it is currently.
Even better, html 5's canvas element has full OpenGL ES 2.0 support, via WebGL (http://www.khronos.org/webgl/). Currently WebGL is only exposed in Firefox, Safari and Chrome nightly builds, but I would expect it to appear in the full releases in the near future. See Inigo Quilez's fantastic in-browser shader editor (complete with many examples), for a taste of what is possible: http://www.gamedev.net/community/forums/topic.asp?topic_id=560206 -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
