Ya'll should look into Panda3D. The next version to come out is going to have browser plug-in support, and you can basically bundle any Python code you want in with your Panda3D app (in addition to obviously being able to use Panda3D.) Also this has the benefit of coming from a non-sketchy source (carnegie mellon + Disney) so people are more likely to install the plugin than some other possibly more sketchy Python-in-browser sources. But this would be more for a full-fledged game since there's still no interaction with DOM I would guess. Or they might have added that in too, those Panda guys are pretty crazy awesome.
On Thu, Jan 28, 2010 at 10:37 PM, dasacc22 <[email protected]> wrote: > This is rad, I had no idea. Im going to do an example when I get a > chance. > > Some comments about how this is exposed sounded confusing. Ive only > read over this in about 2 minutes but its implemented in javascript, > and as such you can make use and mingle any other javascript with > everything else your doing in your webgl calls, so update the screen; > and make use of your jquery $.post method right after, or w/e the > hell. I also briefly ran across WebGLU: > http://github.com/OneGeek/WebGLU > > which is intended to be a framework of sorts. Theres a number of > canvas frameworks out there, in which i would relate working with > HTML5 canvas to be very similar to working with a QT4 brush. > > Anyway, I've been playing around with a prototypal-inheritance-style > framework with canvas lately (to various ill-effect) and definately > gonna run with this one. > > On the subject of a python server side backend, if you need something > dead simple then easy_install cherrypy. Its stupid simple, extremely > fast, and very extensible, will save you a heap of time from writing a > wsgi app from scratch. > > On Jan 25, 6:50 pm, Tristam MacDonald <[email protected]> wrote: > > On Mon, Jan 25, 2010 at 6:39 PM, Lunpa <[email protected]> wrote: > > > > > You might also take an interest in html 5's canvas element, though I > don't > > > know how well supported it is currently. > > > > Even better, html 5's canvas element has full OpenGL ES 2.0 support, via > > WebGL (http://www.khronos.org/webgl/). > > > > Currently WebGL is only exposed in Firefox, Safari and Chrome nightly > > builds, but I would expect it to appear in the full releases in the near > > future. > > > > See Inigo Quilez's fantastic in-browser shader editor (complete with many > > examples), for a taste of what is possible: > http://www.gamedev.net/community/forums/topic.asp?topic_id=560206 > > > > -- > > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<pyglet-users%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
