Wow, I had no idea that was part of html 5. I thought that the movie tag, while not very well implemented right now (in firefox 3.6 at least for the moment) was kinda cool, but /damn/ that ROCKS!

While I don't claim to be an expert on programming language theories/philosophies (or any sort of technological guru for that matter), but isn't the entire idea of html to be a /markup/ language (and therefore non-turing complete?). So my question is how would one make anything useful in WebGL? I get the idea from very briefly skimming the spec that it uses some sort of "opengl-like" language embedded in the core of html (I suppose not too terribly different conceptually from javascript)? How is this still html or relevant to the html specification then?

Zack Buhman

On 1/25/2010 5:50 PM, Tristam MacDonald wrote:
On Mon, Jan 25, 2010 at 6:39 PM, Lunpa <[email protected] <mailto:[email protected]>> wrote:


    You might also take an interest in html 5's canvas element, though
    I don't know how well supported it is currently.


Even better, html 5's canvas element has full OpenGL ES 2.0 support, via WebGL (http://www.khronos.org/webgl/).

Currently WebGL is only exposed in Firefox, Safari and Chrome nightly builds, but I would expect it to appear in the full releases in the near future.

See Inigo Quilez's fantastic in-browser shader editor (complete with many examples), for a taste of what is possible: http://www.gamedev.net/community/forums/topic.asp?topic_id=560206

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Tristam MacDonald
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