On Jan 25, 11:50 pm, Tristam MacDonald <[email protected]> wrote:
> On Mon, Jan 25, 2010 at 6:39 PM, Lunpa <[email protected]> wrote:
>
> > You might also take an interest in html 5's canvas element, though I don't
> > know how well supported it is currently.
>
> Even better, html 5's canvas element has full OpenGL ES 2.0 support, via
> WebGL (http://www.khronos.org/webgl/).
>
> Currently WebGL is only exposed in Firefox, Safari and Chrome nightly
> builds, but I would expect it to appear in the full releases in the near
> future.
>
> See Inigo Quilez's fantastic in-browser shader editor (complete with many
> examples), for a taste of what is 
> possible:http://www.gamedev.net/community/forums/topic.asp?topic_id=560206
>
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/


Oooh, I already mentioned this once today in a different thread, but
it seems even more relevant here. My boss has been transcribing the
NeHe Lessons into WebGL. If I were doing a browser front-end that
needed some ooomph, I'd definitely consider WebGL as a contender:
http://learningwebgl.com/blog/

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