On Jan 25, 11:50 pm, Tristam MacDonald <[email protected]> wrote: > On Mon, Jan 25, 2010 at 6:39 PM, Lunpa <[email protected]> wrote: > > > You might also take an interest in html 5's canvas element, though I don't > > know how well supported it is currently. > > Even better, html 5's canvas element has full OpenGL ES 2.0 support, via > WebGL (http://www.khronos.org/webgl/). > > Currently WebGL is only exposed in Firefox, Safari and Chrome nightly > builds, but I would expect it to appear in the full releases in the near > future. > > See Inigo Quilez's fantastic in-browser shader editor (complete with many > examples), for a taste of what is > possible:http://www.gamedev.net/community/forums/topic.asp?topic_id=560206 > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/
Oooh, I already mentioned this once today in a different thread, but it seems even more relevant here. My boss has been transcribing the NeHe Lessons into WebGL. If I were doing a browser front-end that needed some ooomph, I'd definitely consider WebGL as a contender: http://learningwebgl.com/blog/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
