This is rad, I had no idea. Im going to do an example when I get a
chance.

Some comments about how this is exposed sounded confusing. Ive only
read over this in about 2 minutes but its implemented in javascript,
and as such you can make use and mingle any other javascript with
everything else your doing in your webgl calls, so update the screen;
and make use of your jquery $.post method right after, or w/e the
hell. I also briefly ran across WebGLU:
http://github.com/OneGeek/WebGLU

which is intended to be a framework of sorts. Theres a number of
canvas frameworks out there, in which i would relate working with
HTML5 canvas to be very similar to working with a QT4 brush.

Anyway, I've been playing around with a prototypal-inheritance-style
framework with canvas lately (to various ill-effect) and definately
gonna run with this one.

On the subject of a python server side backend, if you need something
dead simple then easy_install cherrypy. Its stupid simple, extremely
fast, and very extensible, will save you a heap of time from writing a
wsgi app from scratch.

On Jan 25, 6:50 pm, Tristam MacDonald <[email protected]> wrote:
> On Mon, Jan 25, 2010 at 6:39 PM, Lunpa <[email protected]> wrote:
>
> > You might also take an interest in html 5's canvas element, though I don't
> > know how well supported it is currently.
>
> Even better, html 5's canvas element has full OpenGL ES 2.0 support, via
> WebGL (http://www.khronos.org/webgl/).
>
> Currently WebGL is only exposed in Firefox, Safari and Chrome nightly
> builds, but I would expect it to appear in the full releases in the near
> future.
>
> See Inigo Quilez's fantastic in-browser shader editor (complete with many
> examples), for a taste of what is 
> possible:http://www.gamedev.net/community/forums/topic.asp?topic_id=560206
>
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/

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