> Curses. I haven't even looked at shaders yet. :)
>
> Gumm

I put off looking at shaders for years, thinking that there was plenty
in OpenGL that I hadn't figured out yet, so why add even further to
the complications? When I finally sat down to figure shaders out, I
wished I had done it right from the start. As Tristam says, some
things turn out simpler.

Personally, I used the OpenGL Orange Book to get me started on
shaders, although be warned that, like the other official OpenGL
books, it does focus on the theory of OpenGL-the-interface too much at
some times, completely ignoring all details of any particular
implementation. This gives it a timeless relevance, but mean that it
does things like describe in loving detail functions which exist in
the spec but are not actually implemented by most graphics cards/
drivers (e.g. perlin noise generators.)

I just ordered the OpenGL SuperBible this week. I understand the
latest 5th edition is now written entirely in an 'opengl 3 using
shaders' style.

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