On Nov 1, 12:30 am, Tristam MacDonald <[email protected]> wrote: > On Sun, Oct 31, 2010 at 7:50 PM, Jonathan Hartley <[email protected]>wrote: > > > I'm assuming this is because my OpenGL 2.1 hardware can't deal with > > GLSL uniforms which are arrays - which are introduced for the first > > time in this tutorial. I've modified the tutorial source code to use a > > bunch of explicitly declared scalar uniforms instead of the array, and > > unrolled the loops that iterate on the arrays: > > >https://bitbucket.org/tartley/tutorials/src/tip/pyopengl/06-multiple-... > > > This works, but it's considerably slowed my progress. > > What hardware are you running? And what OS/drivers? > > I seem to recall that this was a common ATI driver issue on 2.1-era > hardware. > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/
You're spot-on - thanks for the confirmation. I'm on ATI Mobile Radeon X1400. Not the first time I've bumped up against its limitations while noodling around with graphics. I really should get a new laptop. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
