On Sun, Oct 31, 2010 at 7:50 PM, Jonathan Hartley <[email protected]>wrote:

> I'm assuming this is because my OpenGL 2.1 hardware can't deal with
> GLSL uniforms which are arrays - which are introduced for the first
> time in this tutorial. I've modified the tutorial source code to use a
> bunch of explicitly declared scalar uniforms instead of the array, and
> unrolled the loops that iterate on the arrays:
>
> https://bitbucket.org/tartley/tutorials/src/tip/pyopengl/06-multiple-lights.py
>
> This works, but it's considerably slowed my progress.


What hardware are you running? And what OS/drivers?

I seem to recall that this was a common ATI driver issue on 2.1-era
hardware.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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