On Sun, Oct 31, 2010 at 7:50 PM, Jonathan Hartley <[email protected]>wrote:
> I'm assuming this is because my OpenGL 2.1 hardware can't deal with > GLSL uniforms which are arrays - which are introduced for the first > time in this tutorial. I've modified the tutorial source code to use a > bunch of explicitly declared scalar uniforms instead of the array, and > unrolled the loops that iterate on the arrays: > > https://bitbucket.org/tartley/tutorials/src/tip/pyopengl/06-multiple-lights.py > > This works, but it's considerably slowed my progress. What hardware are you running? And what OS/drivers? I seem to recall that this was a common ATI driver issue on 2.1-era hardware. -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
