On Nov 1, 12:30 am, Tristam MacDonald <[email protected]> wrote:
> On Sun, Oct 31, 2010 at 7:50 PM, Jonathan Hartley <[email protected]>wrote:
>
> > I'm assuming this is because my OpenGL 2.1 hardware can't deal with
> > GLSL uniforms which are arrays - which are introduced for the first
> > time in this tutorial. I've modified the tutorial source code to use a
> > bunch of explicitly declared scalar uniforms instead of the array, and
> > unrolled the loops that iterate on the arrays:
>
> >https://bitbucket.org/tartley/tutorials/src/tip/pyopengl/06-multiple-...
>
> > This works, but it's considerably slowed my progress.
>
> What hardware are you running? And what OS/drivers?
>
> I seem to recall that this was a common ATI driver issue on 2.1-era
> hardware.
>
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/


You're spot-on - thanks for the confirmation. I'm on ATI Mobile Radeon
X1400. Not the first time I've bumped up against its limitations while
noodling around with graphics. I really should get a new laptop.

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