On Fri, Dec 3, 2010 at 1:16 AM, Jonathan Hartley <[email protected]> wrote: > I think the ideas touched on above (moving from arrays to VBOs, using > VAOs) plus using interleaved arrays, are all taking me in the > direction you suggest, yes?
Geez, OpenGL, way to confuse the hell out of me calling a second, completely and utterly different thing a Vertex Array (Object)! Those similarly confused and in the dark may read this: http://www.opengl.org/wiki/Vertex_Array_Object Richard -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
