On Fri, Dec 3, 2010 at 1:16 AM, Jonathan Hartley <[email protected]> wrote:
> I think the ideas touched on above (moving from arrays to VBOs, using
> VAOs) plus using interleaved arrays, are all taking me in the
> direction you suggest, yes?

Geez, OpenGL, way to confuse the hell out of me calling a second,
completely and utterly different thing a Vertex Array (Object)!

Those similarly confused and in the dark may read this:
http://www.opengl.org/wiki/Vertex_Array_Object


    Richard

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