On Dec 3, 5:56 pm, Casey Duncan <[email protected]> wrote:
> Learning all of this seems all well and good, but why do I get the
> feeling it will all be nearly useless knowledge 6 months to a year
> from now? I'm probably being cynical, but that feeling makes me
> reluctant to really dive into this, particularly for hobby work. If I
> was getting paid big bucks to know this stuff, that'd be different 8^)

Well, I can say:
1) The concepts are about the same for direct3d
2) Most of that stuff has been brewing for decades before getting
something like ARB status. Judging by the fact that textures are still
around, it's save to say most of it will stay around for decades to
come.
3) Khronos has gotten most of the new hardware stuff out of their
system into a standard now, OpenGL 5, 6, 7, 8 or 10 won't simply make
it irrelevant
4) Not learning new things because things change, seems like a
paradoxical attitude anyway.
5) If you won't learn new things in OpenGL/Direct3d because they're
new, then you'll be doomed to write slow ugly looking graphics apps as
compared to your peers who did put in the time to keep up.

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