On Fri, Dec 3, 2010 at 12:53 PM, Florian Bösch <[email protected]> wrote:
> On Dec 3, 5:56 pm, Casey Duncan <[email protected]> wrote: > > Learning all of this seems all well and good, but why do I get the > > feeling it will all be nearly useless knowledge 6 months to a year > > from now? I'm probably being cynical, but that feeling makes me > > reluctant to really dive into this, particularly for hobby work. If I > > was getting paid big bucks to know this stuff, that'd be different 8^) > > Well, I can say: > 1) The concepts are about the same for direct3d > 2) Most of that stuff has been brewing for decades before getting > something like ARB status. Judging by the fact that textures are still > around, it's save to say most of it will stay around for decades to > come. > 3) Khronos has gotten most of the new hardware stuff out of their > system into a standard now, OpenGL 5, 6, 7, 8 or 10 won't simply make > it irrelevant > 4) Not learning new things because things change, seems like a > paradoxical attitude anyway. > 5) If you won't learn new things in OpenGL/Direct3d because they're > new, then you'll be doomed to write slow ugly looking graphics apps as > compared to your peers who did put in the time to keep up. > I would add to that list that once you get into it, the new ways of doing things are really much cleaner and simpler. The only caveat being that you do need to know more a bit more of the theory than you used to. -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
