On Dec 7, 11:48 am, Florian Bösch <[email protected]> wrote:
> On Dec 6, 11:04 am, Jonathan Hartley <[email protected]> wrote:
>
> > or is opengl3+ penetration higher than I estimate?
>
> I think the question's more complex, but the simple thing first.
> According to the steam survey  
> http://store.steampowered.com/hwsurvey/videocard/
> we can look at dx11 capable cards (which is synonymous with opengl4
> ready) and dx10 ready, which is synonymous with opengl3 ready (correct
> me if you think that is a wrong assumption) we have these absolute
> hardware numbers:
>
> DX11: Jul. 08.62%, Aug. 10.17%, Sep. 11.93%, Oct. 12.99%, Nov. 14.15%
> DX10: Jul. 71.56%, Aug. 71.74%, Sep. 73.52%, Oct. 73.19%, Nov. 73.16%
>
> That's something between 8%-17% growth *relative* for DX11. The %
> numbers cited are exclusive, which of course means that total support
> for DX10 is around 80%-90% of steam users.
>
> Now I don't know how representative steam users are for whatever group
> of people you target. Maybe very representative, maybe little. They're
> certainly very representative of the people valve targets, and valve
> is doing pretty well for themselves (so it would appear that it's also
> a demographic with enough spare capital).
>
> So what you need to consider is:
> - What demographic do you target?
> - What are the hardware capabilities of that demographic?
> - What is the spending capacity of that demographic on a product like
> yours?
> - How much of a graphics quality tradeoff are you going to accept to
> reach your targeted demographic?
> - How much more work are you willing to put in for how many more
> percent people reached?
> - How is the hardware/driver landscape going to change during the time
> you do this project?
> - How relevant are all those decisions by the time you're done (could
> be years from now)?
> - Factoring in risks like: project overruns, hardware changes,
> spending capacity, etc. what balance to you strike in work investment
> vs. returns you will target?
>
> Those are seriously difficult questions, and I don't think there's one
> single right answer. There isn't even one simply wrong one. It is all
> relative and saddled with so many degrees of uncertainty, that even if
> you're fairly certain what hardware you're aiming for, you could still
> make a bad decision.

Good points throughout. Thanks for the numbers, which do seem
relevant, and for broadening my perception if the issue.

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