On 6/16/07, michael <[EMAIL PROTECTED]> wrote:
> I added an element (see
> UPDATE on the link, if you care to) that should help.  But... if this
> concept needs *any* explanation at all.. then it may not be the right
> approach.

You're assuming people know what snakes look like close up.  Where I
live there aren't any snakes within a thousand miles, except in zoos
or as people's pets.  The Python logos work because they're whole
snakes.  People recognize a whole snake (unless it's eating an
elephant, then it may get mistaken for a hat [1]).

> One thing I would find uncomfortable is people squinting at
> it saying, "what the heck is that?".

If it's obviously abstract, they won't.  This has a lot of potential
as a pure design.  What's wrong with it being "inspired by snakes"
rather than instantly recognizable as a snake?  It does fine as an
arrow.  Think of it as a "Play" button, as in "start Pylons".  It also
connotes woven carpet material (weaving together a website, though
that's been done before) and Q-Bert.

 The line in the middle also doesn't make it look more snake-like for
me.  The update logos look good too though I still like the original
dark brown the best, because of the sharp contrast as you said.  I've
always liked light-on-dark.

[1] From The Little Prince, of course.

-- 
Mike Orr <[EMAIL PROTECTED]>

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