On Thu, Jun 23, 2011 at 7:16 AM, Joe Dallago <[email protected]> wrote: > I would like to help with this, if you guys start a project. I would > say the best way to do it would be to alter deform to accept multiple > template rendering engines stored within deform itself.
Have you guys looked at how ToscaWidgets does it? It had this same problem earlier with Genshi and Mako. -- Mike Orr <[email protected]> -- You received this message because you are subscribed to the Google Groups "pylons-discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pylons-discuss?hl=en.
