On Thu, Jun 23, 2011 at 7:16 AM, Joe Dallago <[email protected]> wrote:
> I would  like to help with this, if you guys start a project.  I would
> say the best way to do it would be to alter deform to accept multiple
> template rendering engines stored within deform itself.

Have you guys looked at how ToscaWidgets does it? It had this same
problem earlier with Genshi and Mako.

-- 
Mike Orr <[email protected]>

-- 
You received this message because you are subscribed to the Google Groups 
"pylons-discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pylons-discuss?hl=en.

Reply via email to