I took a quick look at Tosca, and they don't seem to do anything different than what I was essentially describing. Mike, what were you specifically referring to?
On Thu, Jun 23, 2011 at 1:25 PM, Mike Orr <[email protected]> wrote: > On Thu, Jun 23, 2011 at 7:16 AM, Joe Dallago <[email protected]> wrote: >> I would like to help with this, if you guys start a project. I would >> say the best way to do it would be to alter deform to accept multiple >> template rendering engines stored within deform itself. > > Have you guys looked at how ToscaWidgets does it? It had this same > problem earlier with Genshi and Mako. > > -- > Mike Orr <[email protected]> > > -- > You received this message because you are subscribed to the Google Groups > "pylons-discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pylons-discuss?hl=en. > > -- You received this message because you are subscribed to the Google Groups "pylons-discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pylons-discuss?hl=en.
