I took a quick look at Tosca, and they don't seem to do anything
different than what I was essentially describing.  Mike, what were you
specifically referring to?

On Thu, Jun 23, 2011 at 1:25 PM, Mike Orr <[email protected]> wrote:
> On Thu, Jun 23, 2011 at 7:16 AM, Joe Dallago <[email protected]> wrote:
>> I would  like to help with this, if you guys start a project.  I would
>> say the best way to do it would be to alter deform to accept multiple
>> template rendering engines stored within deform itself.
>
> Have you guys looked at how ToscaWidgets does it? It had this same
> problem earlier with Genshi and Mako.
>
> --
> Mike Orr <[email protected]>
>
> --
> You received this message because you are subscribed to the Google Groups 
> "pylons-discuss" group.
> To post to this group, send email to [email protected].
> To unsubscribe from this group, send email to 
> [email protected].
> For more options, visit this group at 
> http://groups.google.com/group/pylons-discuss?hl=en.
>
>

-- 
You received this message because you are subscribed to the Google Groups 
"pylons-discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pylons-discuss?hl=en.

Reply via email to