> > The threading seens to hold up pretty well... so far no crashs!! the problem with osx is *after* you shut down the other thread the main thread never recovers: you can't open new windows, etc.
-chad > > I'm happy!! :) > > I also started porting the controls to wxmaya. I think really soon > I'll have some basic wx controls with dinamic back and forward > update from maya, just mimicking mel ui controls behaviour. > > -H > > > >> >> >> >> >> On Fri, Oct 9, 2009 at 10:59 PM, Chad Dombrova <[email protected]> >> wrote: >> well done! >> >> awhile back i was messing with this, but i just gave up on it. >> glad you were more persistent. there is a wx shell window included >> with ipython: i'd love to see if we can get it working with your >> module because i have some really nice maya attribute and dag path >> completers that i wrote for it. using it inside maya would be a >> dream come true. osx has major threading issues that even >> pumpthread won't fix, but this may be worth rebooting into linux for. >> >> -chad >> >> >> >> On Oct 9, 2009, at 10:40 PM, Hradec wrote: >> >>> >>> Yep... everything you can do in the script editor window, you can >>> do in the pyshell window!!! >>> >>> for example, if you create a variable in the script editor, that >>> variable will be available in the pyshell window. >>> >>> the same for a module... if you import a module in the script >>> editor, the modulo is there in the pyshell window. >>> >>> and vice-versa, off course... >>> >>> the pyshell window is just a separated UI for the same python >>> backend! :) >>> >>> -H >>> >>> >>> On Fri, Oct 9, 2009 at 5:04 PM, chadrik <[email protected]> wrote: >>> >>> does the pyshell actually interact with the running maya? >>> >>> i.e. does: >>> >>> >>> cmds.sphere() >>> >>> actually make a sphere in the viewport? >>> >>> >>> On Oct 9, 2009, at 4:19 PM, Hradec wrote: >>> >>> > >>> > Hi there... >>> > >>> > Last weekend I open sourced a python module that I have being >>> > working on for quite some time called wxmaya! >>> > >>> > The idea is integrate wxPython into maya in a simple and standard >>> > way, leaving wxmaya to take care of all the thread management >>> hassle. >>> > >>> > I'm starting open sourcing the base wxmaya.app class, which allows >>> > you to open an wxApp from within maya. >>> > >>> > As an example, it comes with wxmaya.pyshell, which is a class that >>> > open pyshell in maya. For those who don't know about it, pyshell >>> is >>> > a python shell that comes with wxwidgets, that has syntax-coloring >>> > and code-completion!! YES... code completion DOES work with maya >>> > modules, like maya.cmds and maya.OpenMaya >>> > >>> > Please have a look at it, download, play, enjoy, have fun! And if >>> > possible, please report any issues or requests... or just drop a >>> > line to say hello! =) >>> > >>> > And if someone really enjoy the idea and wants to help, drop me a >>> > line! =) >>> > >>> > -- >>> > Hradec >>> > >>> > > >>> >>> >>> >>> >>> >>> >>> -- >>> Hradec >>> >>> >>> >>> -- >>> Hradec >>> >>> >> >> >> >> >> >> >> -- >> Hradec >> >> >> >> -- >> Hradec >> >> > > > > > > > > -- > Hradec > > > > -- > Hradec > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
