>
> The threading seens to hold up pretty well... so far no crashs!!

the problem with osx is *after* you shut down the other thread the  
main thread never recovers:  you can't open new windows, etc.

-chad


>
> I'm happy!! :)
>
> I also started porting the controls to wxmaya. I think really soon  
> I'll have some basic wx controls with dinamic back and forward  
> update from maya, just mimicking mel ui controls behaviour.
>
> -H
>
>
>
>>
>>
>>
>>
>> On Fri, Oct 9, 2009 at 10:59 PM, Chad Dombrova <[email protected]>  
>> wrote:
>> well done!
>>
>> awhile back i was messing with this, but i just gave up on it.   
>> glad you were more persistent.  there is a wx shell window included  
>> with ipython:  i'd love to see if we can get it working with your  
>> module because i have some really nice maya attribute and dag path  
>> completers that i wrote for it.  using it inside maya would be a  
>> dream come true.  osx has major threading issues that even  
>> pumpthread won't fix, but this may be worth rebooting into linux for.
>>
>> -chad
>>
>>
>>
>> On Oct 9, 2009, at 10:40 PM, Hradec wrote:
>>
>>>
>>> Yep... everything you can do in the script editor window, you can  
>>> do in the pyshell window!!!
>>>
>>> for example, if you create a variable in the script editor, that  
>>> variable will be available in the pyshell window.
>>>
>>> the same for a module... if you import a module in the script  
>>> editor, the modulo is there in the pyshell window.
>>>
>>> and vice-versa, off course...
>>>
>>> the pyshell window is just a separated UI for the same python  
>>> backend! :)
>>>
>>> -H
>>>
>>>
>>> On Fri, Oct 9, 2009 at 5:04 PM, chadrik <[email protected]> wrote:
>>>
>>> does the pyshell actually interact with the running maya?
>>>
>>> i.e. does:
>>>
>>>  >>> cmds.sphere()
>>>
>>> actually make a sphere in the viewport?
>>>
>>>
>>> On Oct 9, 2009, at 4:19 PM, Hradec wrote:
>>>
>>> >
>>> > Hi there...
>>> >
>>> > Last weekend I open sourced a python module that I have being
>>> > working on for quite some time called wxmaya!
>>> >
>>> > The idea is integrate wxPython into maya in a simple and standard
>>> > way, leaving wxmaya to take care of all the thread management  
>>> hassle.
>>> >
>>> > I'm starting open sourcing the base wxmaya.app class, which allows
>>> > you to open an wxApp from within maya.
>>> >
>>> > As an example, it comes with wxmaya.pyshell, which is a class that
>>> > open pyshell in maya. For those who don't know about it, pyshell  
>>> is
>>> > a python shell that comes with wxwidgets, that has syntax-coloring
>>> > and code-completion!! YES... code completion DOES work with maya
>>> > modules, like maya.cmds and maya.OpenMaya
>>> >
>>> > Please have a look at it, download, play, enjoy, have fun! And if
>>> > possible, please report any issues or requests... or just drop a
>>> > line to say hello! =)
>>> >
>>> > And if someone really enjoy the idea and wants to help, drop me a
>>> > line! =)
>>> >
>>> > --
>>> > Hradec
>>> >
>>> > >
>>>
>>>
>>>
>>>
>>>
>>>
>>> -- 
>>> Hradec
>>>
>>>
>>>
>>> -- 
>>> Hradec
>>>
>>>
>>
>>
>>
>>
>>
>>
>> -- 
>> Hradec
>>
>>
>>
>> -- 
>> Hradec
>>
>>
>
>
>
>
>
>
>
> -- 
> Hradec
>
>
>
> -- 
> Hradec
>
> >


--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/python_inside_maya
-~----------~----~----~----~------~----~------~--~---

  • ... haseeb ahmed
    • ... Hradec
      • ... kurian os ™ ®കോപ്പിയടിച്ചാല്©ഗോതമ്പുണ്ട!
        • ... Hradec
        • ... kurian os ™ ®കോപ്പിയടിച്ചാല്©ഗോതമ്പുണ്ട!
        • ... Hradec
  • ... Chad Dombrova
    • ... Hradec
      • ... Chad Dombrova
        • ... Hradec
        • ... Chad Dombrova
        • ... Chris G
        • ... Hradec
        • ... Hradec

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