That problem should go away if your pumpThread synchronizes with the
main thread instead of burying it with idle events, or is this a
different issue?


On Tue, Oct 13, 2009 at 12:15 AM, Chad Dombrova <[email protected]> wrote:
>
> The threading seens to hold up pretty well... so far no crashs!!
>
> the problem with osx is *after* you shut down the other thread the main
> thread never recovers:  you can't open new windows, etc.
> -chad
>
>
> I'm happy!! :)
>
> I also started porting the controls to wxmaya. I think really soon I'll have
> some basic wx controls with dinamic back and forward update from maya, just
> mimicking mel ui controls behaviour.
>
> -H
>
>
>>
>>
>>
>>
>> On Fri, Oct 9, 2009 at 10:59 PM, Chad Dombrova <[email protected]> wrote:
>>>
>>> well done!
>>> awhile back i was messing with this, but i just gave up on it.  glad you
>>> were more persistent.  there is a wx shell window included with ipython:
>>>  i'd love to see if we can get it working with your module because i have
>>> some really nice maya attribute and dag path completers that i wrote for
>>> it.  using it inside maya would be a dream come true.  osx has major
>>> threading issues that even pumpthread won't fix, but this may be worth
>>> rebooting into linux for.
>>> -chad
>>>
>>>
>>> On Oct 9, 2009, at 10:40 PM, Hradec wrote:
>>>
>>> Yep... everything you can do in the script editor window, you can do in
>>> the pyshell window!!!
>>>
>>> for example, if you create a variable in the script editor, that variable
>>> will be available in the pyshell window.
>>>
>>> the same for a module... if you import a module in the script editor, the
>>> modulo is there in the pyshell window.
>>>
>>> and vice-versa, off course...
>>>
>>> the pyshell window is just a separated UI for the same python backend! :)
>>>
>>> -H
>>>
>>> On Fri, Oct 9, 2009 at 5:04 PM, chadrik <[email protected]> wrote:
>>>>
>>>> does the pyshell actually interact with the running maya?
>>>>
>>>> i.e. does:
>>>>
>>>>  >>> cmds.sphere()
>>>>
>>>> actually make a sphere in the viewport?
>>>>
>>>>
>>>> On Oct 9, 2009, at 4:19 PM, Hradec wrote:
>>>>
>>>> >
>>>> > Hi there...
>>>> >
>>>> > Last weekend I open sourced a python module that I have being
>>>> > working on for quite some time called wxmaya!
>>>> >
>>>> > The idea is integrate wxPython into maya in a simple and standard
>>>> > way, leaving wxmaya to take care of all the thread management hassle.
>>>> >
>>>> > I'm starting open sourcing the base wxmaya.app class, which allows
>>>> > you to open an wxApp from within maya.
>>>> >
>>>> > As an example, it comes with wxmaya.pyshell, which is a class that
>>>> > open pyshell in maya. For those who don't know about it, pyshell is
>>>> > a python shell that comes with wxwidgets, that has syntax-coloring
>>>> > and code-completion!! YES... code completion DOES work with maya
>>>> > modules, like maya.cmds and maya.OpenMaya
>>>> >
>>>> > Please have a look at it, download, play, enjoy, have fun! And if
>>>> > possible, please report any issues or requests... or just drop a
>>>> > line to say hello! =)
>>>> >
>>>> > And if someone really enjoy the idea and wants to help, drop me a
>>>> > line! =)
>>>> >
>>>> > --
>>>> > Hradec
>>>> >
>>>> > >
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Hradec
>>>
>>>
>>>
>>> --
>>> Hradec
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>> Hradec
>>
>>
>>
>> --
>> Hradec
>>
>>
>>
>>
>>
>
>
>
> --
> Hradec
>
>
>
> --
> Hradec
>
>
>
>
> >
>

--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/python_inside_maya
-~----------~----~----~----~------~----~------~--~---

    • ... Hradec
      • ... kurian os ™ ®കോപ്പിയടിച്ചാല്©ഗോതമ്പുണ്ട!
        • ... Hradec
        • ... kurian os ™ ®കോപ്പിയടിച്ചാല്©ഗോതമ്പുണ്ട!
        • ... Hradec
  • ... Chad Dombrova
    • ... Hradec
      • ... Chad Dombrova
        • ... Hradec
        • ... Chad Dombrova
        • ... Chris G
        • ... Hradec
        • ... Hradec

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