Is anyone interested in this? It would be a pretty easy buck!

Nick



On Mon, Dec 5, 2011 at 10:42 AM, Nick Scholtes <[email protected]> wrote:

> Hi,
>
> Well, if needs to be done with over 1000 objects, which is why they are
> scripting it. The other artist knows some python, but not a ton, and I know
> even less.
>
> We need to adjust which object collides with another object. i.e., Obj A
> cannot interact with Obj B and C but does collide with Obj E, F and G.
> Plus, the visibility has to be keyed off and on a lot.
>
> Would you be able to do a sample script if I got you some basic
> parameters? I can see how much the artist can pay.
>
> Thanks for your reply,
> Nick
>
>
>
> On Mon, Dec 5, 2011 at 10:39 AM, stephenkmann <[email protected]>wrote:
>
>> You should be able to just animated / key the active/passive state of
>> each object.
>>
>> a simple randomize or even key directly script would do that
>>
>> hth
>>
>> -=s
>>
>> On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes <[email protected]> wrote:
>>
>>> Hi all,
>>>
>>> I have been trying to get assistance from a number of places with this,
>>> but no luck. I'm working with someone on this and we REALLY need to get
>>> this figured out. We can pay a small fee for help. I'm working w/ another
>>> artist on this. Here's lowdown:
>>>
>>> I'm trying to animate 5 rigid bodies that appear and interact/collide at
>>> different intervals. I'm working with someone on this, trying to help them
>>> and I've suggested animating the rigid bodies on/off, collision layers and
>>> a few other options. But it needs to be done w/ python. How would I do
>>> this? Here's some more info, from the artist:
>>> *I am able to have bodies fall and make contact with other bodies. That
>>> is working well. What I haven’t been able to do is sequence the falling
>>> bodies to start at different times. Either by starting a dynamics run, stop
>>> it, add another rigid body and start it again or by placing all the bodies
>>> and holding them in place until I need them during the run.*
>>> "I need to create a simple script to drop a ball on a flat plate and
>>> then drop another ball on to the same flat plate 1 second later. But I need
>>> to keyframe the transparency, Rigid Body Active on/off, Collision Layers,
>>> and several other Channel Box parameters. One ball falls, then later the
>>> second one appears, and falls. Eventually there would be 5 objects doing
>>> this, and selectively interact only certain objects."
>>>
>>> They need to do this with 1000 objects so they will need to script it.
>>> ANY help to just get started with the first couple would be greatly
>>> appreciated!
>>>
>>> Again, we can pay. I'm not sure how much but I'm pretty sure this would
>>> be quick work for someone versed in Python and Maya.
>>>
>>> Thanks,
>>> Nick
>>>
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>>
>>
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