Hi Justin,

Here is an example of what they need to do:
http://www.youtube.com/watch?v=xpYhibbvl1Y&feature=player_embedded

Would you need anything more? What cost are you thinking to do the script?
I would need to confirm is before we can move forward.

Thanks,
Nick



On Thu, Dec 8, 2011 at 2:35 PM, Justin Israel <[email protected]>wrote:

> Hey,
>
> What actions specifically should the script perform and what parameters
> does it need to expose to you?
> Im not a maya artist specifically im a pipeline developer so i dont always
> know every aspect of maya such as doing rbd very thoroughly but the artists
> always show me what they need to accomplish in order for me to produce
> tools.
> A sample scene and some specifics is usually all i need
>
> - justin
>
>
> On Dec 8, 2011, at 11:47 AM, Nick Scholtes <[email protected]> wrote:
>
> Is anyone interested in this? It would be a pretty easy buck!
>
> Nick
>
>
>
> On Mon, Dec 5, 2011 at 10:42 AM, Nick Scholtes <[email protected]> wrote:
>
>> Hi,
>>
>> Well, if needs to be done with over 1000 objects, which is why they are
>> scripting it. The other artist knows some python, but not a ton, and I know
>> even less.
>>
>> We need to adjust which object collides with another object. i.e., Obj A
>> cannot interact with Obj B and C but does collide with Obj E, F and G.
>> Plus, the visibility has to be keyed off and on a lot.
>>
>> Would you be able to do a sample script if I got you some basic
>> parameters? I can see how much the artist can pay.
>>
>> Thanks for your reply,
>> Nick
>>
>>
>>
>> On Mon, Dec 5, 2011 at 10:39 AM, stephenkmann <[email protected]>wrote:
>>
>>> You should be able to just animated / key the active/passive state of
>>> each object.
>>>
>>> a simple randomize or even key directly script would do that
>>>
>>> hth
>>>
>>> -=s
>>>
>>> On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes <[email protected]>wrote:
>>>
>>>> Hi all,
>>>>
>>>> I have been trying to get assistance from a number of places with this,
>>>> but no luck. I'm working with someone on this and we REALLY need to get
>>>> this figured out. We can pay a small fee for help. I'm working w/ another
>>>> artist on this. Here's lowdown:
>>>>
>>>> I'm trying to animate 5 rigid bodies that appear and interact/collide
>>>> at different intervals. I'm working with someone on this, trying to help
>>>> them and I've suggested animating the rigid bodies on/off, collision layers
>>>> and a few other options. But it needs to be done w/ python. How would I do
>>>> this? Here's some more info, from the artist:
>>>> *I am able to have bodies fall and make contact with other bodies.
>>>> That is working well. What I haven’t been able to do is sequence the
>>>> falling bodies to start at different times. Either by starting a dynamics
>>>> run, stop it, add another rigid body and start it again or by placing all
>>>> the bodies and holding them in place until I need them during the run.*
>>>> "I need to create a simple script to drop a ball on a flat plate and
>>>> then drop another ball on to the same flat plate 1 second later. But I need
>>>> to keyframe the transparency, Rigid Body Active on/off, Collision Layers,
>>>> and several other Channel Box parameters. One ball falls, then later the
>>>> second one appears, and falls. Eventually there would be 5 objects doing
>>>> this, and selectively interact only certain objects."
>>>>
>>>> They need to do this with 1000 objects so they will need to script it.
>>>> ANY help to just get started with the first couple would be greatly
>>>> appreciated!
>>>>
>>>> Again, we can pay. I'm not sure how much but I'm pretty sure this would
>>>> be quick work for someone versed in Python and Maya.
>>>>
>>>> Thanks,
>>>> Nick
>>>>
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>>>
>>>
>>>
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