Hey,

What actions specifically should the script perform and what parameters does it 
need to expose to you?
Im not a maya artist specifically im a pipeline developer so i dont always know 
every aspect of maya such as doing rbd very thoroughly but the artists always 
show me what they need to accomplish in order for me to produce tools. 
A sample scene and some specifics is usually all i need

- justin


On Dec 8, 2011, at 11:47 AM, Nick Scholtes <[email protected]> wrote:

> Is anyone interested in this? It would be a pretty easy buck! 
> 
> Nick
> 
> 
> 
> On Mon, Dec 5, 2011 at 10:42 AM, Nick Scholtes <[email protected]> wrote:
> Hi,
> 
> Well, if needs to be done with over 1000 objects, which is why they are 
> scripting it. The other artist knows some python, but not a ton, and I know 
> even less.
> 
> We need to adjust which object collides with another object. i.e., Obj A 
> cannot interact with Obj B and C but does collide with Obj E, F and G. Plus, 
> the visibility has to be keyed off and on a lot. 
> 
> Would you be able to do a sample script if I got you some basic parameters? I 
> can see how much the artist can pay.
> 
> Thanks for your reply,
> Nick
> 
> 
> 
> On Mon, Dec 5, 2011 at 10:39 AM, stephenkmann <[email protected]> wrote:
> You should be able to just animated / key the active/passive state of each 
> object.
> 
> a simple randomize or even key directly script would do that
> 
> hth
> 
> -=s
> 
> On Mon, Dec 5, 2011 at 11:34 AM, Nick Scholtes <[email protected]> wrote:
> Hi all,
> 
> I have been trying to get assistance from a number of places with this, but 
> no luck. I'm working with someone on this and we REALLY need to get this 
> figured out. We can pay a small fee for help. I'm working w/ another artist 
> on this. Here's lowdown:
> 
> I'm trying to animate 5 rigid bodies that appear and interact/collide at 
> different intervals. I'm working with someone on this, trying to help them 
> and I've suggested animating the rigid bodies on/off, collision layers and a 
> few other options. But it needs to be done w/ python. How would I do this? 
> Here's some more info, from the artist:
> I am able to have bodies fall and make contact with other bodies. That is 
> working well. What I haven’t been able to do is sequence the falling bodies 
> to start at different times. Either by starting a dynamics run, stop it, add 
> another rigid body and start it again or by placing all the bodies and 
> holding them in place until I need them during the run.
> "I need to create a simple script to drop a ball on a flat plate and then 
> drop another ball on to the same flat plate 1 second later. But I need to 
> keyframe the transparency, Rigid Body Active on/off, Collision Layers, and 
> several other Channel Box parameters. One ball falls, then later the second 
> one appears, and falls. Eventually there would be 5 objects doing this, and 
> selectively interact only certain objects."
> 
> They need to do this with 1000 objects so they will need to script it. ANY 
> help to just get started with the first couple would be greatly appreciated!
> 
> Again, we can pay. I'm not sure how much but I'm pretty sure this would be 
> quick work for someone versed in Python and Maya.
> 
> Thanks,
> Nick
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