I might be totally wrong but isn't that a driven key? Where you have the
group level control and all the child controls are driven from it?
On Jan 17, 2014 7:54 PM, "Marcus Ottosson" <konstrukt...@gmail.com> wrote:

> Not sure about any official way to go about it, but you may be able to
> attach a scriptJob to each attribute you want to mirror, having it listen
> to its peers and update accordingly.
>
> Not the safest method, as there would be nothing stopping animators from
> keying multiple mirrors causing undefined behaviour.
>
> How does Softimage deal with this by the way?
>
>
> On 16 January 2014 23:32, Eric Thivierge <ethivie...@hybride.com> wrote:
>
>> Hey all,
>>
>> Has been a long time since dealing with Maya attributes and I remember
>> setting this up somehow but can't find anything online about it.
>>
>> Setting up a rig, we usually have multiple instances of an "FKIK"
>> attribute on the FK controls, the IK controls, and maybe in other locations
>> as well. How do you have 1 master attribute living on a group object and
>> have a reference to it on the FK, IK, and other controls where if I change
>> one FKIK attribute on one of the controls, all the other reflect the same
>> value?
>>
>> In Softimage we have ProxyParameters.
>>
>> General question on how to set this up, then I'll need to script this as
>> well.
>>
>> Thanks,
>> Eric T.
>>
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>
>
>
> --
> *Marcus Ottosson*
> konstrukt...@gmail.com
>
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