Hello everyone, I try to move a vertex based on its local matrix. For that I took the normal, position, tangent and binormals (I make an average of them).
So I was creating my matrix like this Matrix = [tangent, normal, binormal, position] to move the vertex based on a distance I do this. position_start += position_target * Matrix.inverse But I do not have the desired result. for example whith sphere, I should be able to change this size. Moving vertex of 10 cm based on the normal. But it makes me a banana ... And I do not understand why I have this result ... Anyone have an idea? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/abda985c-729b-4868-8397-618f13f17ca9%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
