Hello everyone,

I try to move a vertex based on its local matrix.
For that I took the normal, position, tangent and binormals (I make an 
average of them).

So I was creating my matrix like this
Matrix = [tangent, normal, binormal, position]

to move the vertex based on a distance I do this.
position_start += position_target * Matrix.inverse

But I do not have the desired result.
for example whith sphere, I should be able to change this size.
Moving vertex of 10 cm based on the normal. But it makes me a banana ... 
And I do not understand why I have this result ...

Anyone have an idea?

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