http://www.noelshack.com/2015-42-1444749454-draw.jpg
The objective is to obtain a position offset between two vertex based on the matrix (or normal) of the initial vertex. This will provide a desired deformation after any deform. for exemple: With Maya blendshape, if you apply a shape with the deformer above the skin deformation is not good because the point change position. I know it is possible to change the order of deformers but this principle to apply a offset based on matrix allows for many more things. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d53d8a64-87ca-4a7e-bccc-4c616d547cd7%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
