http://www.noelshack.com/2015-42-1444749454-draw.jpg

The objective is to obtain a position offset between two vertex based on 
the matrix (or normal) of the initial vertex.

This will provide a desired deformation after any deform.

for exemple:
With Maya blendshape, if you apply a shape with the deformer above the skin 
deformation is not good because the point change position.
I know it is possible to change the order of deformers but this principle 
to apply a offset based on matrix allows for many more things.

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