This is a test for an animated tool.

I took the vertex position of two identical mesh but with one deformed.
So they will have the same local matrix it's transform node

Finally I would like to move my point according to the normal but with an 
offset position which corresponds to the end point.
It is for this reason that there is "position_target" in calculating that I 
showed.
Currently it just gives me a distance without the position offset, but it 
will bring a change when the deformation along the normals work.

The utility is to able deform a mesh over all deformer without the order of 
inputs.
It is like a blendshape but which still takes into account the normal shift 
points.

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