Hi River,

Out of interest why does your shading model have different naming to your 
animation model?  At our studio when the rig is published for animation an 
alembic of the geometry from the rig is published too, this is what the 
LookDev and Lighting artists use for shading and ultimately gets the 
animated cache imported onto.  This also means that the naming stays 
consistent throughout animation and lighting so you won't have these 
problems.

It seems to me you are trying to overcomplicate something which would be 
solved if the names were consistent or is there something else you need 
this data for?

Neil


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