No problem! You should probably find out why your texture department are renaming models, it's not something that is very commonplace.
Also you don't really need finished UVs to start rigging and animating. Once texture have finished the UVs update your rig with the latest mesh and the animators can update to the final reference rig and cache out the finished animation with the latest UVs. Also Alembic has an option to write UVs to the cache file or not. All the best. Neil -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/5ef6da35-7ac7-4367-8690-1676d98e8dba%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
