hey Neil, First up thanks for the excellent input. Barring a few doubts we have to surely consider this approach soon.
We do reference the rig for animations I have found that the name change also happens in the texture dep. >From what i know yet alembic needs model uvs in place so the idea of texturing and rigging and animation running in parallel was not possible and therefore not considered as of yet. I am in a position to research and introduce a better pipeline so will delve this way for sure too Thanks -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/3046793b-0896-45f3-9484-efe8a54ea58a%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
