Hi River,

I don't have any Alembic links but I'm sure if you google it there a re 
quite a few tutorials and articles.

Are you referencing rigs?  That will mean animators won't be able to rename 
geo.  Also try and avoid animators adding deformers, get them to pass the 
rig back to your rigging team for that. 

Alembic is great, it can have it's own set of problems but out of the box 
it is very powerful.  You need to keep your naming and geometry hierarchies 
consistent per asset though. In our studio when the rigging team publish a 
rig a new Alembic cache gets created at the bind pose and given to the 
LookDev artist so if there are any changes in the geometry or hierarchy the 
LookDev artist reassigns the shaders.  This means that the animated cache 
and lookDev geometry always match

Also Alembic can be imported into other software so if you are using 
Houdini for FX you can import the latest animation cache and work from 
there.

Hope this helps!

Neil


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