Hi River, I don't have any Alembic links but I'm sure if you google it there a re quite a few tutorials and articles.
Are you referencing rigs? That will mean animators won't be able to rename geo. Also try and avoid animators adding deformers, get them to pass the rig back to your rigging team for that. Alembic is great, it can have it's own set of problems but out of the box it is very powerful. You need to keep your naming and geometry hierarchies consistent per asset though. In our studio when the rigging team publish a rig a new Alembic cache gets created at the bind pose and given to the LookDev artist so if there are any changes in the geometry or hierarchy the LookDev artist reassigns the shaders. This means that the animated cache and lookDev geometry always match Also Alembic can be imported into other software so if you are using Houdini for FX you can import the latest animation cache and work from there. Hope this helps! Neil -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7046da82-cc0d-4416-9832-267877e8fcfd%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
