Hi River, No definitely don't reference models but the rigs should be referenced into the animation scenes and therefore all the nodes are locked and cannot be renamed.
In terms of other deformers they can all be scripted and procedurally created. Neil -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/76963739-2db7-49e5-ae72-5dc3d11da569%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
