Consider a module that exposes members similarly to maya.cmds, such as createNode and connectAttr, but calls the Python API under the hood for performance. And consider having these members exposed not via flat functions like maya.cmds, but as objects like PyMEL. E.g. myNode["myAttr"] >> myOtherNode["yourAttr"]. Now consider *expanding* on what is made possible by both PyMEL and cmds, such as myNode["Distance", Kilometers] = myOtherNode["Age", Cached].
That is all fine and well, except none of it can be undone. :( -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBzCaKuv8hkKZYa1WxxdMfidbBXSzaYWaAVtR9iky2x_g%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
